FastScript and FPC on Linux
Hi, I know there used to be a similar thread but it's rather old and I wanted to open a new one since my question differs. So here we go:
Is it possible to use FastScript with pure FPC (64 bit, Linux)? No LCL, just a console application? I ask this because my idea is to make my game engine (based on SDL2) scriptable. (Actually I am most interested in the BASIC-script part of FastScript.)
And is it possible to use types declared in the main program within FastScript? Since I am using SDL2 most types are based on pointers.
Is it possible to use FastScript with pure FPC (64 bit, Linux)? No LCL, just a console application? I ask this because my idea is to make my game engine (based on SDL2) scriptable. (Actually I am most interested in the BASIC-script part of FastScript.)
And is it possible to use types declared in the main program within FastScript? Since I am using SDL2 most types are based on pointers.